GDIAC News
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List of Showcase Exhibitors The Showcase page now has a list of the games exhibiting this year at the Showcase. Some of the students have made videos, which we hope to post before Saturday's showcase. Date Posted: May. 12, 2015 | Permalink |
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2015 GDIAC Showcase With the end of the school year rapidly approaching, the GDIAC showcase returns, showcasing student game projects from the past year. The games courses continue to grow, and once again we have a record number of projects in both CS/INFO 3152 and CS/INFO 4152. This is been a particularly active year for mobile and smartphone games, as we have eight different projects this year. The showcase is open to the general public, so that everyone can play and experience these projects. In addition, the public is welcome to vote for the favorite in the award ceremony at the end. Come join us and make this our best Showcase yet. Date/Time: Friday, May 15th from 4 - 7 pm Date Posted: Apr. 24, 2015 | Permalink |
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Three GDIAC Games Accepted to Boston FIG After the success of Apsis at the Boston Festival of Indie Games last year, three more GDIAC games have been accepted for exhibition this year. All three were popular games at this year's Showcase:
If you are in the Boston area, come by the Festival of Indie Games to check these out. Date Posted: Aug. 11, 2014 | Permalink |
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Apsis wins "Most Promising Indie" 2013 Showcase favorite Apsis has been working its way through the Indie Festival circuit this past year. Last September they exhibited at The Boston Festival of Indie Games, and had a nice write-up at Rock, Paper, Shotgun. Now they have won "Most Promising Indie" at Casual Connect 2014. Apsis is expected to have a commercial release later this year. We will announce (and link to) the release when that happens. Date Posted: Aug. 1, 2014 | Permalink |
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New Game Design Course this Fall Erik Andersen will be offering a new game design course this fall, titled CS 4154: Analytics-driven Game Design. Students in class will design a game in Flash and distribute the game online. The purpose of the class is to collect and analyze player data, and use that to improve the quality of the game. This course is based on a similar one offered at the University of Washington several years ago. The popular Flash game Hello Worlds was one of the games developed in that course. There is currently no cross-list for information science; we are not going to be able to get approval for cross-listing in time for the semester start. Therefore, artists and designers are permitted to take the computer science course even if they do not program. Students wanting to use this course for design credit should contact the GDIAC director about submitting a petition. We will make an announcement about how this course fits into the Game Design Minor later in the fall. Date Posted: Jul. 7, 2014 | Permalink |