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Graduate Research

While GDIAC does not directly sponsor graduate research, they are several faculty members at Cornell involved in games-related projects. Below is just a sample of the currently active reseach projects at Cornell. If you are interested in doing graduate work in these areas, please contact the relevant faculty members directly.

Sound Rendering

Doug James's recent work has focused on real-time procedural sound generation for games. This work has been featured by the BBC and NPR.

Scalable Games

The Cornell Database group has been actively researching ways to use database technology and cloud computing to improve both player and NPC scalability in games and simulations.

Global Illumination

While Kavita Bala's research on scalable illumination is not limited to games, she has sponsored independent research projects for several students that have gone on to the industry.