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Windows executables are included with each demo, along with source
code and a Visual Studio .NET solution and project. GameX need not be installed to play the demos. |
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Ship Demo (Release 5.0.7) |
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CamDemo (Release 5.0.4) |
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ParticleDemo
(Release 5.0.4) |
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MapDemo
(Release 5.0.4) |
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PuzzleDemo
(Release 5.0.4) |
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ShipEscapeDemo
(Release 5.0.4) |
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Previous demos Ship Demo (Release 4.1) |
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Cam Demo (Release 4.1) |
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NetDemo
(Release 4.1) |
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here: ![]() Description: Demonstrates networking via UDP. Used as a homework assignment for the Game Design Initiative at Cornell University, this client-server network engine may eventually be incorporated into the GameX core. (* See new ShipNetDemo below *) |
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CirclesDemo (Release 2) |
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Download
here: ![]() Description: Used as a homework assignment for the Game Design Initiative at Cornell University. Demonstrates 2D drawing of multiple images. Assignment is to implement one of several types of collision detection. |
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ShipNetDemo |
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Download
here: ![]() Description: The GameX ship demo, this time with multiple players networked! The ShipNetDemo is a prototype for future versions of GameX. It uses a UDP client-serve networking engine, supports automatic server detection and up to 16 players on a LAN. Rendering done with OpenGL, which will also be incorporated into future versions of GameX. Also demonstrates fading sound effects and alpha-blended particles systems with elastic reflections. Source code is included. |
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