<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0">
    <channel>
        <title>Game Design Initiative at Cornell University</title>
        <link>http://gdiac.cis.cornell.edu/</link>
        <description>GDIAC News and Events</description>
        <language>en-us</language>
        <lastBuildDate>Monday, 28 November 2011 10:55:00 -0500</lastBuildDate>
		<item id="38">
			<title>2011 Winter GDIAC Showcase</title>
			<titlelink/>
			<link>http://gdiac.cis.cornell.edu/news.php?id=38</link>
			<description><![CDATA[<p>
				<b>Date/Time</b>: December 10th from 3 - 6 pm<br/>
				<b>Venue</b>: ACCEL Labs in Carpenter Hall<br/>
				<b>Description</b>: 
				<p>
				The GDIAC Showcase returns for a special Fall semester event. Typically held in 
				the spring, the annual Cornell computer game showcase has been moved to the fall 
				this school year because of some recent course rescheduling.
				</p>
				<p>
				Our showcase will display games developed by Cornell students in the courses 
				CIS 3000 (Introduction to Computer Game Design) and CIS 4002 (Advanced Projects 
				in Computer Game Design), as well as other independent student projects.  The games 
				this year cover a wide variety of platforms.  The students will have games for the 
				PC, games for mobile devices and smartphones, and even social games to play with
				your friends on Facebook.
				</p>
				<p>
				The GDIAC showcase is open to the general public. It will be held in Carpenter 
				Hall, in the ACCEL computing labs, so that everyone can play and experience these 
				student projects. Come and meet the game designers and engineers of tomorrow.
				<p>
				<p>
				<a href="http://www.facebook.com/events/207750172636581/">Check us out on Facebook!</a>
				</p>
				]]></description>
			<pubDate>Monday, 28 November 2011 10:55:00 -0500</pubDate>
		</item>
		<item id="37">
			<title>Richard Garfield and Skaff Elias come to Cornell</title>
			<titlelink/>
			<link>http://gdiac.cis.cornell.edu/news.php?id=37</link>
			<description><![CDATA[<p>
			Richard Garfield and Skaff Elias will be coming to Cornell and presenting a talk on 
			the mechanics of Collectible Card Games (CCGs) and how they relate to modern game 
			design (particularly modern online games).
			</p>
			<p>
			The talk is open to students currently or previously enrolled in CIS 3000 or
			CIS 4002.  After the talk, a smaller group of interested students will be
			invited for a small one-on-one session to talk with these veteran designers.
			</p>
			<b>Date/Time</b>: September 29th from 12:20 - 1:25 pm<br/>
			<b>Venue</b>: 255 Olin Hall<br/>
				]]></description>
			<pubDate>Thursday, 22 September 2011 10:40:00 -0400</pubDate>
		</item>		
		<item id="36">
			<title>Important Course Announcements for 2011/2012</title>
			<titlelink>http://www.cs.cornell.edu/Courses/index.htm</titlelink>
			<link>http://gdiac.cis.cornell.edu/news.php?id=36</link>
			<description><![CDATA[<p>
			There has been a major change in the course offering times for the
			2011/2012 school year.  This year, CIS 3000 <b>will not</b> be offered
			in the Spring.  Instead, both CIS 3000 and CIS 4002 will be offered in 
			the Fall.
			</p>
			<p>
			This change was made after pre-enroll.  Therefore, CIS 3000 is completely
			open and looking for students.  The class will serve students on a first-come,
			first-served basis on the first day of class.
			</p>
				]]></description>
			<pubDate>Thursday, 28 July 2011 10:40:00 -0400</pubDate>
		</item>
		<item id="35">
			<title>2011 GDIAC Showcase</title>
			<titlelink>http://www.cis.cornell.edu/courses/cis3000/2011sp/showcase/participants.php</titlelink>
			<link>http://gdiac.cis.cornell.edu/news.php?id=35</link>
			<description><![CDATA[<p>
				<b>Date/Time</b>: May 14th from 3 - 6 pm<br/>
				<b>Venue</b>: Carpenter Hall<br/>
				<b>Description</b>: 
				The GDIAC Showcase returns! Our annual Spring showcase will
				display Cornell talent from CIS 3000, CIS 4002, as well as 
				other independent student projects.
				</p>
				<p>
				The showcase is open to the general public.  It will be held
				in Carpenter Hall, in the ACCEL computing labs, so that everyone
				can play and experience these student projects. Come and meet
				the game designers and engineers of tomorrow.
				</p>
				<p>
				<a href="http://www.facebook.com/event.php?eid=153523731379865">Like us on Facebook!</a>
				</p>
				]]></description>
			<pubDate>Monday, 18 April 2011 10:40:00 -0400</pubDate>
		</item>
		<item id="34">
			<title>The Future of Gameplay Authoring: A Modest Proposal</title>
			<titlelink>http://irrationalgames.com/</titlelink>
			<link>http://gdiac.cis.cornell.edu/news.php?id=34</link>
			<description><![CDATA[<p>
				Chris Kline, technical director from <a href="">Irrational Games</a> will be
            	visiting us this Friday.  As part of this visit, he will present a
            	interesting talk on using pattern recognition as a new form of a
            	design tool.  This is an exciting opporuntity to see some of the cutting
            	edge ideas that are going on in commercial game development.
				</p>
				<p>
				<b>Date/Time</b>: April 22nd at 5 pm<br/>
				<b>Venue</b>: Phillips 219<br/>
				</p>
				<p>]]></description>
			<pubDate>Monday, 18 April 2011 10:40:00 -0400</pubDate>
		</item>
		<item id="33">
			<title>CIS 3000 Still Open to Students</title>
			<titlelink>http://www.cis.cornell.edu/courses/CIS3000/2011sp/</titlelink>
			<link>http://gdiac.cis.cornell.edu/news.php?id=33</link>
			<description><![CDATA[<p>
				<p>
				The introductory game design course typically fills during pre-enrollment.  While that is 
				true this year as well, we do have some slots opening up in the course. We are particularly
				interested in recruiting more artists.
				</p>
				<p>
				While the course is current listed as instructor permission only, this restriction is
				simply in place for us to set up an orderly wait-list.  If you are interested in taking
				the course, please show up at the first day of class on Monday, January 24th.
				</p>
			]]></description>
			<pubDate>Wednesday, 19 January 2011 10:55:00 -0400</pubDate>
		</item>
		<item id="32">
			<title>BOOM 2011</title>
			<titlelink>http://www.cis.cornell.edu/boom/2011sp/</titlelink>
			<link>http://gdiac.cis.cornell.edu/news.php?id=32</link>
			<description><![CDATA[<p>
				<b>Date/Time</b>: March 9th from 4 - 6 pm<br/>
				<b>Venue</b>: Duffield Atrium<br/>
				<b>Description</b>: 
				<p>
				Bits On Our Minds 2011, the annual computer science department showcase,
				will be held March 9, 2011 from 4pm - 6pm.  While this is a general showcase
				for research and projects and computer science, BOOM always includes a sizable
				number of game projects.  In particular, BOOM 2011 will be the first time that
				the public can see the most recent projects from the fall semester of
				<a href="http://www.cis.cornell.edu/courses/CIS4002/2010fa/">CIS 4002</a>.
				</p>
				]]></description>
			<pubDate>Wednesday, 19 January 2011 10:55:00 -0400</pubDate>
		</item>
		<item id="31">
			<title>2010 GDIAC Showcase</title>
			<titlelink>http://www.cis.cornell.edu/courses/cis3000/2010sp/showcase/participants.php</titlelink>
			<link>http://gdiac.cis.cornell.edu/news.php?id=31</link>
			<description><![CDATA[<p>
				<b>Date/Time</b>: May 15th from 3 - 6 pm<br/>
				<b>Venue</b>: Upson 361<br/>
				<b>Description</b>: 
				The GDIAC Showcase returns! Our annual Spring showcase will
				display Cornell talent from CIS 3000, CIS 4002, as well as 
				other independent student projects.
				</p>
				<p>
				The showcase is open to the general public.  It will be held
				in the Cornell Undergraduate Computing Lab, so that everyone
				can play and experience these student projects. Come and meet
				the game designers and engineers of tomorrow.
				</p>
				]]></description>
			<pubDate>Monday, 26 April 2010 10:40:00 -0400</pubDate>
		</item>
		<item id="30">
			<title>Zynga Information Session</title>
			<titlelink/>
			<link>http://gdiac.cis.cornell.edu/news.php?id=30</link>
			<description><![CDATA[<p>
				Representatives from Zynga are coming to Cornell to 
				talk about internships for students, as well as job 
				opportunities for new graduates.  An information session is 
				planned for Thursday, November 18th.  
				</p>
				<p><b>Zynga Information Session</b><br/>
				<b>Date/Time</b>: November 18th at 6 pm<br/>
				<b>Venue</b>: Phillips 203<br/>
				<b>Description</b>: 
				Come hear about game development from the developer of Farmville.
				Learn what it is like work at 
				<a href="http://www.zynga.com">Zynga</a>. Be sure to bring your resume!
				</p>
				<p>]]></description>
			<pubDate>Thursday, 5 November 2009 11:50:00 -0400</pubDate>
		</item>
		<item id="29">
			<title>Jim Waldo Talks about Project Darkstar</title>
			<titlelink/>
			<link>http://gdiac.cis.cornell.edu/news.php?id=29</link>
			<description><![CDATA[<p>
				Jim Waldo is a Distinguished Engineer with Sun Microsystems Laboratories, where he 
				investigates next-generation large-scale distributed systems. He is currently the 
				technical lead of <a href="http://projectdarkstar.com/">Project Darkstar</a>, a 
				multi-threaded, distributed infrastructure for massive multi-player on-line games 
				and virtual worlds. He is the CS colloquium speaker for November 5th, and he will 
				talk about his work in this area.
				</p>
				<p><b>Horizontal Scale in Low-Latency Environments</b><br/>
				<b>Date/Time</b>: November 5th at 4 pm<br/>
				<b>Venue</b>: Upson B17<br/>
				<b>Abstract</b>: 
				Project Darkstar is an infrastructure designed for on-line games and virtual worlds. 
				The infrastructure presents a simple, event-based programming model, and automatically 
				spreads the load generated over all available cores on all available machines without 
				the programmer needing to be aware that their application is running on multiple cores 
				or multiple machines. To obtain the low latencies required, we are attempting to join 
				together a set of novel techniques in the system. We rely in the ability to 
				transparently move tasks generated by events from core to core and machine to machine. 
				We have developed a data cache that is transactional, but trades off durability for 
				low-latency while maintaining consistency. And we are using techniques taken from 
				social network analysis to group players in a way that we believe will be more likely 
				to co-locate interacting players, thus minimizing misses in the data cache.
				</p>
				<p>]]></description>
			<pubDate>Wednesday, 4 November 2009 12:50:00 -0400</pubDate>
		</item>
		<item id="28">
			<title>CIS 3000 Spring 2010</title>
			<titlelink/>
			<link>http://gdiac.cis.cornell.edu/news.php?id=28</link>
			<description><![CDATA[<p>
				As many of you may have noticed, the Spring semester offering of 
				<a href="http://courses.cuinfo.cornell.edu/CoSdetail.php?college=CIS&number=3000&prefix=CIS&title=Introduction+to+Computer+Game+Design">CIS 3000</a>
				(Introduction to Game Design) is now completely full.  The enrollment cap 
				is set by the physical capacity of CL<sup>3</sup>, and so there is not much
				that we can do to increase the size of the class.
				</p>
				<p>
				If you are still interested in enrolling, Walker White has set-up a waiting list
				to get into the class.  Please <a href="http://www.cs.cornell.edu/~wmwhite/">contact him</a> to get on the waiting list.
				Students always drop the first week of class, as they determine whether or not
				they have the time to devote to such a large project, and so many of the people on
				the waiting list will actually get into the class.
				Preference is given to artists, but after that, the waiting list will be consulted 
				on a first-come, first-served basis.
				</p>
				<p>]]></description>
			<pubDate>Monday, 2 November 2009 8:50:00 -0400</pubDate>
		</item>
		<item id="27">
			<title>Electronic Arts Information Session</title>
			<titlelink/>
			<link>http://gdiac.cis.cornell.edu/news.php?id=27</link>
			<description><![CDATA[<p>
				Representatives from Electronic Art are coming to Cornell to 
				talk about internships for students, as well as job 
				opportunities for new graduates.  An information session is 
				planned for Thursday, October 22nd.  
				</p>
				<p>
				In addition, this information session will feature a keynote
				by Bill Dalton, Cornell alum and technical director for 
				Bioware Austin.  He is the lead engineer for the unreleased
				MMO <a href="http://www.swtor.com/">Star Wars: The Old Republic</a>.
				Bill will be talking about his experiences in the game industry,
				the challenges of game development, and what students can
				do to prepare themselves for the industry.
				</p>
				<p><b>Electronic Arts Information Session</b><br/>
				<b>Date/Time</b>: October 22nd at 6 pm<br/>
				<b>Venue</b>: Phillips 203<br/>
				<b>Description</b>: 
				Come hear about game development from developers at 
				EA and Bioware.  Learn what it is like work at 
				<a href="http://www.ea.com">Electronic Arts</a>. Be sure to bring your resume!
				</p>
				<p>]]></description>
			<pubDate>Monday, 19 October 2009 15:50:00 -0400</pubDate>
		</item>
		<item id="26">
			<title>Showcase Award Results</title>
			<titlelink>http://www.cis.cornell.edu/courses/cis3000/2009sp/showcase/participants.php</titlelink>
			<link>http://gdiac.cis.cornell.edu/news.php?id=26</link>
			<description><![CDATA[
				<p>
				To recognize the outstanding efforts of our students, this year
				Showcase decided to give several awards.  These awards recognized 
				the best games developed in our various courses over the past year.
				In addition to recognition, the winners were presented with their
				choice of games provided to us by Electronic Arts.
				</p>
				<p>
				The awards were as follows:
				<dl>
					<dt><b>Critics Choice Awards</b></dt>
					<dd>
					These awards are for games that were best received by
					the Showcase audience.  Showcase attendees voted for 
					their favorite title in each of the eligible categories.
					<ul>
						<li><b>Winner (CIS 3000)</b>: <i>emblem</i>
						<li><b>Winner (CIS 4002)</b>: <i>Shine</i>
						<li><b>Winner (Independent Projects)</b>: <i>TIPOL</i>
					</ul>
					</dd>
					<dt><b>Kid's Pick</b></dt>
					<dd>
					The GDIAC Showcase always has a number younger visitors.
					This award is presented the game most popular with children
					under the age of 10.
					<ul>
						<li><b>Winner</b>: <i>Ballin' Beavers</i>
					</ul>
					</dd>
					<dt><b>Prize for Innovative Gameplay</b></dt>
					<dd>
					This award is presented by GDIAC Director Walker White to
					the game that he feels best represents GDIAC's mission to 
					design games with innovative game play and mechanics.
					<ul>
						<li><b>Winner</b>: <i>Gamut</i>
					</ul>
					</dd>
				</dl>
				]]></description>
			<pubDate>Saturday, 9 May 2009 10:40:00 -0400</pubDate>
		</item>
		<item id="25">
			<title>Showcase Game Availability</title>
			<titlelink>http://www.cis.cornell.edu/courses/cis3000/2009sp/showcase/participants.php</titlelink>
			<link>http://gdiac.cis.cornell.edu/news.php?id=25</link>
			<description><![CDATA[
				<p>
				Thank you to everyone who came to 2009 GDAIC Showcase.  We had a 
				tremendous turn-out; at many times the room was standing room 
				only.  We had 18 original games this year, more than we have had 
				in at Showcase in a long time.  And everyone agreed that all of 
				the games were of incredibly high quality.
				</p>
				<p>
				The games were so popular that many people stayed to play games 
				even after the Showcase was over.  For those of you who want to 
				play the games -- or were not able to come to the Showcase at 
				all -- the games will be available for download from this site 
				within the next month.  Look to this space for an announcement 
				when they are available.
				</p>
				]]></description>
			<pubDate>Saturday, 9 May 2009 10:40:00 -0400</pubDate>
		</item>
		<item id="24">
			<title>2009 GDIAC Showcase</title>
			<titlelink>http://www.cis.cornell.edu/courses/cis3000/2009sp/showcase/participants.php</titlelink>
			<link>http://gdiac.cis.cornell.edu/news.php?id=24</link>
			<description><![CDATA[<p>
				<b>Date/Time</b>: May 9th from 3 - 6 pm<br/>
				<b>Venue</b>: Upson 361<br/>
				<b>Description</b>: 
				The GDIAC Showcase returns! Our annual Spring showcase will
				display Cornell talent from CIS 3000, CIS 4002, as well as 
				other independent student projects.
				</p>
				<p>
				The showcase is open to the general public.  It will be held
				in the Cornell Undergraduate Computing Lab, so that everyone
				can play and experience these student projects. Come and meet
				the game designers and engineers of tomorrow.
				</p>
				<p>
				Click on the link above to see the list of games featured this 
				showcase.
				</p>
				]]></description>
			<pubDate>Monday, 17 April 2009 10:40:00 -0400</pubDate>
		</item>
		<item id="23">
			<title>Change in Course Offerings 2009/2010</title>
			<titlelink>http://gdiac.cis.cornell.edu/courses.php</titlelink>
			<link>http://gdiac.cis.cornell.edu/news.php?id=23</link>
			<description><![CDATA[<p>
				Starting in Fall 2009, Cornell is moving to a new schedule for 
				its game design courses.  CIS 3000 will continue to be held once 
				again annually in the Spring.  However, the follow-up course CIS 
				4002 is being permanently moved to the Fall semester.  This 
				decision was made to give students better opportunities to 
				submit their advanced projects to the various game development 
				competitions that are forming around the country.
				</p>
				<p>]]></description>
			<pubDate>Wednesday, 1 April 2009 15:50:00 -0400</pubDate>
		</item>
		<item id="22">
			<title>Article on Game Scripting for CACM</title>
			<titlelink>http://queue.acm.org/detail.cfm?id=1483106</titlelink>
			<link>http://gdiac.cis.cornell.edu/news.php?id=22</link>
			<description><![CDATA[<p>
				Walker White, the Director of the Game Design Initiative, as 
				well as several other faculty at Cornell, have written an 
				article for the Communications of the ACM about improving the 
				technology behind game scripting.  It appears in the March print 
				edition of the CACM, as well as its online sister publication 
				<i>ACM Queue</i>. Click the link above to check it out.
				</p>
				<p>]]></description>
			<pubDate>Monday, 2 March 2009 15:50:00 -0400</pubDate>
		</item>
		<item id="21">
			<title>Electronic Arts Information Session</title>
			<titlelink/>
			<link>http://gdiac.cis.cornell.edu/news.php?id=21</link>
			<description><![CDATA[<p>
				Representatives from Electronic Art are coming to Cornell to 
				talk about internships for students, as well as job 
				opportunities for new graduates.  An information session is 
				planned for Tuesday, 
				October 28th.  
				</p>
				<p><b>Electronic Arts Information Session</b><br/>
				<b>Date/Time</b>: October 28th at 7 pm<br/>
				<b>Venue</b>: Phillips 219<br/>
				<b>Description</b>: 
				Come hear the facts about game development and what it's like to 
				work at <a href="http://www.ea.com">Electronic Arts</a>. 
				Be sure to bring your resume!
				</p>
				<p>]]></description>
			<pubDate>Monday, 27 October 2008 15:50:00 -0400</pubDate>
		</item>
		<item id="20">
			<title>Insomniac Games Information Session</title>
			<titlelink/>
			<link>http://gdiac.cis.cornell.edu/news.php?id=20</link>
			<description><![CDATA[<p>
				Representatives from Insomniac Studios are coming to Cornell to 
				talk about their company and job opportunities for new 
				graduates.  An information session is planned for Thursday, 
				May 1st.
				</p>
				<p><b>Insomniac Games Information Session</b><br/>
				<b>Date/Time</b>: May 1st at 4 pm<br/>
				<b>Venue</b>: Upson 205<br/>
				<b>Description</b>: 
				Come hear about what it's like to work at the award-winning 
				studio in Burbank, CA that make the Ratchet and Clank and 
				Resistance: Fall of Man series of games! Consistently rated as
				one of the top ten small companies to work for in America, 
				Insomniac employees have a great time making hit games! Company
				representatives will be on hand for a technical talk and to 
				answer any questions you may have. They are currently hiring, so 
				be sure to bring your resume if you're a senior! You can learn 
				more about Insomniac Games at their website, 
				<a href="http://www.insomniacgames.com/">www.insomniacgames.com</a>. 
				Be sure not to miss this great event!
				</p>
				<p>
				<a href="http://video.google.com/videoplay?docid=575189677448789743&hl=en">Check out the new Resistance 2 Trailer too!</a>
				</p>]]></description>
			<pubDate>Friday, 29 April 2008 15:50:00 -0400</pubDate>
		</item>
		<item id="19">
			<title>2008 GDIAC Showcase</title>
			<titlelink/>
			<link>http://gdiac.cis.cornell.edu/news.php?id=19</link>
			<description><![CDATA[<p>
				<b>Date/Time</b>: May 7th from 3 - 6 pm<br/>
				<b>Venue</b>: Upson 361<br/>
				<b>Description</b>: 
				The GDIAC Showcase returns!  After being dormant for the
				fall, GDIAC is once again organizing a showcase displaying
				Cornell talent from CIS 300, CIS 400, as well as other
				independent student projects.
				</p>
				<p>
				The showcase is open to the general public.  It will be held
				in the Cornell Undergraduate Computing Lab, so that everyone
				can play and experience these student projects. Come and meet
				the game designers and engineers of tomorrow.
				</p>]]></description>
			<pubDate>Friday, 15 April 2008 15:50:00 -0400</pubDate>
		</item>
		<item id="18">
			<title>Bungie Information Session</title>
			<titlelink/>
			<link>http://gdiac.cis.cornell.edu/news.php?id=18</link>
			<description><![CDATA[<p>
				Representatives from Bungie Studios are coming to Cornell to talk about job opportunities for new graduates.
				An information session is planned for Monday, March 10th.  The presentation will include free food as well 
				as a a raffle giveaway.
				</p>

				<p><b>Bungie Studios Information Session</b><br/>
				(Hosted by Tau Beta Pi)<br/><br/>
				<b>Date/Time</b>: March 10th from 5:30 - 7 pm<br/>
				<b>Venue</b>: Upson B17<br/>
				<b>Description</b>: 
				Videogames like Halo 3 are more than just fun and games – they involve some tough problems and some hardcore 
				engineering solutions. Bungie Studios of Seattle, WA, will be coming to campus to talk about just how much work 
				gets packed into every frame of every second of play: from the physical models underlying the lighting and 
				illumination of complex scenes, to realistic atmospheric models, to 	physics simulation, animation and AI. 
				A modern game like Halo 3 is put together by a large and immensely talented team of artists, designers and 
				engineers. Come learn how we did it, and see how you could be a part of that team too.
				</p>]]></description>
			<pubDate>Friday, 7 Mar 2008 15:50:00 -0400</pubDate>
    	</item>
    	<item id="17">
            <title>EA to talk about Internship Opportunities on November 13</title>
            <titlelink/>
            <link>http://gdiac.cis.cornell.edu/news.php?id=17</link>
			<description><![CDATA[<p>Representatives from Electronic Arts are coming to Cornell to talk about internships and job opportunities for new graduates.  Their presentation will be on Tuesday, November 13 at 6:30 pm in Philips Hall 219.  The presentation will include free food as well as a games giveaway.</p>]]></description>
			<pubDate>Mon, 5 Nov 2007 10:39:21 -0400</pubDate>
		</item>
		<item id="16">
            <title>Cornell Database Group Works to Improve Game Engine Technology</title>
            <titlelink>http://www.cs.cornell.edu/database/games/</titlelink>
            <link>http://gdiac.cis.cornell.edu/news.php?id=16</link>
			<description><![CDATA[<p>The Cornell Database group has been actively researching ways to use database technology to improve the performance of games, particularly those that have a lot of user-created content.  Their most recent <a href="http://www.cs.cornell.edu/~wmwhite/papers/2007-SIGMOD-Record-Games.pdf">SIGMOD Record paper</a> outlines some of the major database challenges present in computer games.  Check out their <a href="http://www.cs.cornell.edu/database/games/">research page</a> to learn more.</p>]]></description>
			<pubDate>Tue, 30 Oct 2007 15:50:00 -0400</pubDate>
		</item>
        <item id="15">
            <title>CEO of Nintendo America to Speak at Cornell</title>
            <titlelink>http://www.cals.cornell.edu/cals/alumni-friends/alumni-association/events/nintendo-nov4.cfm</titlelink>
            <link>http://gdiac.cis.cornell.edu/news.php?id=15</link>
            <description><![CDATA[<p>From Cornell Grad to Video Games Guru. Meet outspoken Nintendo of America President Reggie Fils-Aime – aka Regginator - and get a behind-the-scenes look from this successful Cornell alumnus into the world of Nintendo. Find out about his rise to the top, why Wii is such a success and how the Regginator plans to keep the company in the limelight.  See the <a href="http://www.cals.cornell.edu/cals/alumni-friends/alumni-association/events/nintendo-nov4.cfm">event announcement</a> at the College of Agriculture and Life Sciences for more information on the event taking place this Sunday, November 4.</p>]]></description>
			<pubDate>Tue, 30 Oct 2007 15:20:00 -0400</pubDate>
      </item>
        <item id="14">
            <title>Participatory Culture: New Media, Games and Deep Learning</title>
            <titlelink>http://www.innovation.cornell.edu/events.html</titlelink>
            <link>http://gdiac.cis.cornell.edu/news.php?id=14</link>
            <description><![CDATA[<p>Jim Gee and Henry Jenkins discuss &quot;participatory culture&quot; - &quot;an everyday social reality grounded in and inspired by new media and network technologies including digital games, virtual worlds, blogs, wikis, and the multitude of online social computing platforms like MySpace, YouTube, and Facebook - means for teaching and learning&quot;.</p><p><a href="http://www.innovation.cornell.edu/audio/JimGeeandHenryJenkins.mp3">Download Audio [mp3]</a></p>]]></description>
            <pubDate>Wed, 16 May 2007 15:57:15 -0400</pubDate>
        </item>
        <item id="13">
            <title>Cornell Alum featured on Career TV interview</title>
            <titlelink>http://www.careertv.net/VideoPlayerCareerTools.asp?VideoID=119&amp;amp;VEmpPlace=1&amp;amp;VIntExt=Yes</titlelink>
            <link>http://gdiac.cis.cornell.edu/news.php?id=13</link>
            <description><![CDATA[<p>Career TV featured a GDIAC alum, Sally Huang, in their employee profile video this week. Sally currently works at Electronic Arts - Redwood City. Sally produced <a href="../findgame.php?Searchby=Author&amp;Searchquery=Huang">several games</a>  while with GDIAC. <a href="http://www.careertv.net/VideoPlayerCareerTools.asp?VideoID=119&amp;VEmpPlace=1&amp;VIntExt=Yes">Check out the video</a> for more info.</p>]]></description>
            <pubDate>Sun, 22 Apr 2007 23:57:20 -0400</pubDate>
        </item>
        <item id="12">
            <title>ART/CIS 372: STUDIO in SPACE and TIME</title>
            <titlelink />
            <link>http://gdiac.cis.cornell.edu/news.php?id=12</link>
            <description><![CDATA[<p>Looking for interesting fall courses to enroll in? </p><p>STUDIO in SPACE and TIME is an art studio course using computer-based and traditional media to create works engaging the themes of space and time. The course combines lecture, readings, studio (lab), and individual research, and draws on ideas of space and time from widely differing sources. Students work independently as well as collaboratively to explore specific areas of interest within these two broad themes.   While the course emphasizes the use of new media technologies, it will draw upon media practices from both &quot;hi&quot; and &quot;low&quot; tech sources, encouraging playful thinking and the freedom to move &quot;outside the box.&quot; The course was developed with the support of the Faculty Innovation in Teaching Program, and combines resources from the Cornell Theory Center, the Department of Art, and CIT. The course makes use of cutting edge immersive environments supported by the Theory Center, and the Art Department&#39;s and CIT&#39;s advanced media labs in Tjaden Hall. All content and the final projects are presented in online multi-user virtual worlds that are presented to the public at the end of the semester. </p>]]></description>
            <pubDate>Mon, 09 Apr 2007 21:05:09 -0400</pubDate>
        </item>
        <item id="11">
            <title>Spring 2007 Game Design Showcase</title>
            <titlelink>http://gdiac.cis.cornell.edu/news/2007spring_showcase.php</titlelink>
            <link>http://gdiac.cis.cornell.edu/news.php?id=11</link>
            <description><![CDATA[The Spring 2007 Game Design Showcase is coming soon! The showcase is open and free to all. Come see the games that students have worked on this semester. (<a href="../news/2007spring_showcase.php">read more</a> )]]></description>
            <pubDate>Sat, 07 Apr 2007 01:41:21 -0400</pubDate>
        </item>
        <item id="10">
            <title>ECS Students Visit BOOM</title>
            <titlelink>news/Computer Game Design Class article.pdf</titlelink>
            <link>http://gdiac.cis.cornell.edu/news.php?id=10</link>
            <description><![CDATA[Students from Ellicottville Central School visited the BOOM showcase on February 28th. The showcase sparked awe in the students through creative applications of technology. <a href="news/Computer%20Game%20Design%20Class%20article.pdf">Read more</a>  about it.]]></description>
            <pubDate>Sun, 25 Mar 2007 23:28:48 -0400</pubDate>
        </item>
        <item id="7">
            <title>Computer games are serious fun</title>
            <titlelink>http://www.news.cornell.edu/stories/Feb07/GDIAC.ws.html</titlelink>
            <link>http://gdiac.cis.cornell.edu/news.php?id=7</link>
            <description><![CDATA[GDIAC showcases are a great avenue to showcase student games to increase interest in game design. Many students, children, and adults alike attended last semester&#39;s showcase to enjoy a good afternoon of gaming. To the gamers, it&#39;s all about the fun and relaxation. To the game designers, it&#39;s about stringing together a fun and coherent game in time for the showcase with limited resources. Read more at the <a href="http://www.news.cornell.edu/stories/Feb07/GDIAC.ws.html">Cornell Chronicle article</a> .]]></description>
            <pubDate>Fri, 02 Mar 2007 14:02:37 -0500</pubDate>
        </item>
        <item id="6">
            <title>CIS300 Games Up and other news!</title>
            <titlelink />
            <link>http://gdiac.cis.cornell.edu/news.php?id=6</link>
            <description><![CDATA[<p>The CIS300 games from last semester have been posted to the projects section. Downloads and screenshots for those games are also up. Websites for those games to come shortly.</p><p>I have added a temporary link to the old gallery pages for fall 2002 / spring 2003 semesters. These will be indexed soon, but the link are there now in case you were wondering what happened to them.</p>]]></description>
            <pubDate>Thu, 01 Mar 2007 01:46:30 -0500</pubDate>
        </item>
        <item id="5">
            <title>New Project Gallery up</title>
            <titlelink>gallery.php</titlelink>
            <link>http://gdiac.cis.cornell.edu/news.php?id=5</link>
            <description><![CDATA[<p>The new project gallery is up! New gallery feature include searching and sorting. If you see any errors on the info for any of the games or would like to submit additional material such as screenshots or missing game packages, please email <a href="mailto:kw98@cornell.edu" title="Email Ke">Ke</a>.</p>]]></description>
            <pubDate>Wed, 31 Jan 2007 13:44:22 -0500</pubDate>
        </item>
        <item id="4">
            <title>New Minor in Game Design</title>
            <titlelink>courses.php</titlelink>
            <link>http://gdiac.cis.cornell.edu/news.php?id=4</link>
            <description><![CDATA[<p>The <a href="courses.html">Minor in Game Design</a> is offered by the <a href="http://www.cs.cornell.edu"> Department of Computer Science</a> for students who anticipate that game design will have a prominent role to  play in their academic and professional career. Test mod<br /></p>]]></description>
            <pubDate>Sun, 15 Oct 2006 23:40:36 -0400</pubDate>
        </item>
        <item id="3">
            <title>GDIAC Team Takes First Place</title>
            <titlelink>http://www.news.cornell.edu/stories/May06/Games4Girls.html</titlelink>
            <link>http://gdiac.cis.cornell.edu/news.php?id=3</link>
            <description><![CDATA[<p>Green Eggs and Pan wins first place in the national Games for Girls competition. Look <a href="http://gdiac.cis.cornell.edu/Contests/G4G/g4g.html">here</a> for more information.</p>]]></description>
            <pubDate>Mon, 09 Oct 2006 15:00:00 -0500</pubDate>
        </item>
        <item id="2">
            <title>Schwartz Consults on Warcon</title>
            <titlelink />
            <link>http://gdiac.cis.cornell.edu/news.php?id=2</link>
            <description><![CDATA[<p>GDIAC Director, David Schwartz, is working with the Air Force Research Laboratory in Rome, New York this  year as a Visiting Professor to consult on <em>Warcon</em>, a software toolkit that will allow instructors rather than game programmers to author  war game simulations. For more information, see the <a href="http://www.simbionic.com/pr/pr_warcon2.htm">press release</a>.</p>]]></description>
            <pubDate>Sun, 08 Oct 2006 15:00:00 -0500</pubDate>
        </item>
        <item id="1">
            <title>Students form Digital Gaming Alliance</title>
            <titlelink>http://www.cornelldga.org/</titlelink>
            <link>http://gdiac.cis.cornell.edu/news.php?id=1</link>
            <description><![CDATA[<p>The Cornell Digital Gaming Alliance (DGA) was founded by a team of interested students, and is a student run outgrowth of the Game Development Initiative at Cornell (GDIAC) designed to organize and build upon the burgeoning field of digital gaming at Cornell University.</p>]]></description>
            <pubDate>Sat, 07 Oct 2006 15:00:00 -0500</pubDate>
        </item>
        <item id="9">
            <title>CS 40th Anniversary Symposium Booklet</title>
            <titlelink>http://www.cs.cornell.edu/Events/40years/index.htm</titlelink>
            <link>http://gdiac.cis.cornell.edu/news.php?id=9</link>
            <description><![CDATA[GDIAC was featured in the the CS 40th Anniversary booklet. <a href="http://www.cs.cornell.edu/Events/40years/pg32_33.pdf">Read more</a>  about GDIAC&#39;s contributions to the Cornell CS Program.]]></description>
            <pubDate>Sat, 01 Oct 2005 15:00:00 -0500</pubDate>
        </item>
        <item id="8">
            <title>Games are not just for playing</title>
            <titlelink>http://www.news.cornell.edu/Chronicle/03/12.4.03/computer_game_class.html</titlelink>
            <link>http://gdiac.cis.cornell.edu/news.php?id=8</link>
            <description><![CDATA[Games can be a tool for teaching just as they can be used as an avenue of entertainment. Students in game design spend a semester in interdisciplinary groups to create a computer games for everyone to enjoy. Read more at the <a href="http://www.news.cornell.edu/Chronicle/03/12.4.03/computer_game_class.html">Cornell Chronicle</a> .]]></description>
            <pubDate>Thu, 04 Dec 2003 15:00:00 -0500</pubDate>
        </item>
    </channel>
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