Credits

Programming:
Johnny Wang: map editor, world tile system, profile manager, and level manager
Jon Wee: AI, animation, decals, player controls, and sound effects/music dynamics
Katherine Buckner: Animation tweaks
Ke Wang: spawn point editor, unit editor, menu, collisions, and spawning system
Robert Fusco: game objects, profile manager, and player triangle stats

Art:
Brian Mongeon: base/concept art, tiles, unit animations/stills, menu buttons, and poster
Jon Wee: intro/logo movie, supplement animations, loading screen layout, and packaging
Ke Wang: spawn point editor screen design and buttons

Music:
Jon Wee: Dug from the net quality sound effects and music

Writing:
Brendan Lavender: Game Manual, game script, game tutorials, and everything else

Website:
Katherine Buckner: Webmaster

Special Thanks to:
Diego Asturias: debugging support and code design insights
Satomi Morimoto: supplemental food art
Matthew Crumb: looping musical soundtrack

Testers
Seth "Mac" Travis
Andrew Courtney
Dave Templeton
Aviel Dahaman
Nick Ledesma

Design:
Everyone